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Alchemist's Castle Ativador Download [Keygen]

Updated: Mar 17, 2020





















































About This Game Discovering the philosopher's stone turned the wise and kind alchemist into a power hungry, selfish tyrant. Task of stopping him falls upon you, the former apprintice of the alchemist. Discover the secrets of the Alchemist's Castle, survive and destroy the philosopher's stone!Alchemists's Castle is a 2D side-scroller platformer, inspired by old-school Metroid and Castlevania games.Key Features Non-linear exploration Old-school metroidvania experience Intriguing story 7aa9394dea Title: Alchemist's CastleGenre: Action, Adventure, IndieDeveloper:Kabuk GamesPublisher:Kabuk GamesRelease Date: 2 Nov, 2017 Alchemist's Castle Ativador Download [Keygen] alchemist castle hotel prague. alchemist's castle ps4. alchemist's castle. alchemist castle ps4 trophies. alchemist's castle walkthrough. the alchemist newcastle. alchemy generals castle age. alchemist's castle gameplay. alchemist castle street liverpool. alchemist's castle ps4. alchemist castle steam. the alchemist castle street. alchemist hustle castle. alchemist's castle ps4 review. the alchemist newcastle. alchemy castle hollywood hills. alchemist's castle trophy guide. alchemist's castle trophies. alchemist hustle castle. alchemist in castle clash. alchymist prague castle suites. alchemist in castle clash. alchemist castle clash. alchemist's castle. alchemist's castle ps4 review. alchemist castle street liverpool. alchemy generals castle age. the alchemist castle street. alchemist's castle ps4 trophy guide. alchemist's castle review. alchemist castle hotel prague. alchemist castle clash. alchymist prague castle. alchemist's castle trophies. alchemist's castle trophy guide. alchemy castle hollywood hills. alchemist's castle ps4 trophy guide. alchymist prague castle. alchemist's castle walkthrough. alchemist castle steam. alchymist prague castle suites. alchemist castle ps4 trophies. alchemist's castle gameplay. alchemist's castle review Thinking man's platformer--- brilliant puzzles and traps, requiring sharp reflexes at times but generally providing a quick restart & reattempt if you miss. Much less frustrating/discouraging than a pure-twitch platformer like Super Meat Boy or Cuphead, but much more "platforming" than something like Limbo or Inside. The metroidvania-style backtracking with tantalizing areas you can't quite reach until unlocking the next ability is really well done. Probably the best adventure platformer this side of Outland or Shovel Knight. I'd be happy with my purchase at $10; at just $0.99 it's truly a steal.. This game is a short little metroidvania, although it only has a single boss, I still consider this game to be quite enjoyable. The difficulty is nice and smooth and since its not too large this game can easily be 100% in a single sitting. In fact my time above is from a single sitting which to me is a nice time for a game like this, it doesn't feel like it overstayed its welcome. And likewise say Guacamelee in which to complete that game requires some sections that are stupidly difficult.. I am a huge fan of Metroidvania games and this one is so much fun. I have played and watched it evolve into a very polished game. I say congratulations to the developers for making such a great game first time out!. Now I am stuck on the final boss battle. I will keep on trying to beat him until I succeed. I rage quit a couple of times a night but the rage is at myself for not reacting fast enough.Thank-you Kabuk Games!. Unplayable garbage. I don't know why crap like this is allowed to be released in the first place.The graphics are a complete mess and make "Top Banana" look sophisticated.The controls are very slippery and don't always respond...the "low jump/high jump" mechanic is deeply flawed...and for some reason pressing Escape doesn't do anything because the dev has decided to use "P" instead. Which the game identifies with a "Pause" symbol for some reason. Oh, and "up" doesn't enter doors as you might expect - you have to use Return. But you can't look any of these up during the game so unless you memorised them before starting you're screwed. The game claims to have multiple paths, but the truth is it's actually very limiting in which way you can go depending on your upgrades, so you just end up spending backtracking all the time. "Can I make that jump now? Still no? Right. Must be ANOTHER potion around somewhere"The collision detection is horribly broken. I fell through the floor three times in about 20 minutes.The music is horrible. Sounds like they were going for some sort of old-school Amiga tracker module style..but it just sounds cheap and nasty.The checkpoint system is completely random. You can pass 3 in about 30 seconds then not see one for several minutes. So when you die for the 17th time in the same spot thanks to the aforementioned janky controls, you have to cross the same 4 or 5 rooms again.If the game has an "intriguing story" as they claim...I don't know what it is. There are dozens of journals littering the place. Which I think the player character wrote. Which wouldn't make any sense. And if it wasn't...why are they so out of order?It's cheap, but your time isn't free and it's better spent on other things.. This game is surprisingly well made considering the low sales price. It’s a fun little metroidvania with platforming and puzzle elements, but lacking in combat. The controls are responsive and precise, I especially like the grace period when jumping off a ledge and the natural movement speed. You don’t experience cheap deaths because of bad controls, it’s your fault if you die. The graphics are pretty good and the soundtrack is nice. The level design has some good points and some flaws. Although every room is unique in its design and I enjoyed the variety, there aren’t that many different platforming and puzzle challenges, which I attribute to the low amount of abilities. What I really like about the level design is the connection between all the rooms and that a lot of the rooms have a fast route for backtracking. Backtracking doesn’t feel tedious. In addition, the level design is really well-thought-out. Although you can explore areas you can’t advance in yet, getting permastuck isn’t possible as far as I can tell. I can’t say anything about the story because I didn’t read the notes you find throughout the game, which I probably should have but realised too late. The platforming, combat and puzzle elements aren’t particularly challenging, depending on your skill.This game was fun but short. I hope the developers will expand on this game, it has way more potential. They have a solid foundation to make a really great game. Expand the world, introduce new abilities for more platforming and puzzle elements, improve the combat system, include some boss fights and raise the sales price because it will be worth it. Although the current game is short, it’s definitely worth a purchase for this low price.. A sweet little metroidvania, with classic movement upgrades and gaining access to new areas all over the map after picking each next one. Also has weapon and health upgrades which simplify further exploration. Controls work without much problem, and the early introduced concept of fall-jump is a pretty interesting mechanic that allows for a bit more inventive level design.The 43 scrolls scattered all over the map describe the story from perspective of both the Alchemist and Apprentice, and the obligatory boss fight at the end provides conclusion to that story. It starts off from saying that Apprentice was betrayed by Alchemist, but later on it becomes apparent that Apprentice was not exactly in the right.In the end, this game takes just a couple of hours… but it's a couple of hours well spent.. Pretty good. Pretty well drawn and pretty well animated, and the few mechanics work quite well.I was a little underwhelmed at the general lack of variety in this game, though. I encountered bats, rats, slimes, ghosts that follow you, ghosts that shoot at you (and use the same sprites as the other ghosts), and the alchemist, himself, and for environments, I only encountered a grassy area and the dungeon area. That said, though, I found some cool details in the dungeon that added some visual variety: I saw some vases, bookshelves, tables and chairs, as well as some skeletons. Those details were a nice touch, and I would have liked to have seen more of them. The traps, I found included spikes, extending and retracting spikes (that use the same sprites as the normal spikes), acid, cannons, and buzz-saws. I also encountered wooden boxes and metal boxes which I needed to do the game's puzzles.This next part might sound weird, but I found that the rooms - design wise - were very square and relied a lot on small lift platforms and platforms that you can jump up through and land on. I found navigating the mainly square rooms and jumping on those samey-feeling platforms and/or waiting for them to lift me up, bland. I feel that if the designer(s) changed the shapes and layouts of the rooms to be more interesting, the rooms might not need to rely on these platforms as much, and the rooms would feel more distinct and interesting, even with the fairly limited art assets.I sometimes found the puzzles to be quite good - I needed to think about how I was going to approach some of them, and that was cool, even though block pushing puzzles aren't my favorite.(Keep in mind that I didn't get 100% completion in this game, so there may be more things that I simply didn't come across. I'm just sharing what I personally found after playing through it and beating the alchemist.)Is it a bad game? No. As I said at the start of this, it's pretty good. It's simple and uses its fairly limited art assets and mechanics quite well. And for such a cheap price, I'm glad I bought it and gave it a play.. Thinking man's platformer--- brilliant puzzles and traps, requiring sharp reflexes at times but generally providing a quick restart & reattempt if you miss. Much less frustrating/discouraging than a pure-twitch platformer like Super Meat Boy or Cuphead, but much more "platforming" than something like Limbo or Inside. The metroidvania-style backtracking with tantalizing areas you can't quite reach until unlocking the next ability is really well done. Probably the best adventure platformer this side of Outland or Shovel Knight. I'd be happy with my purchase at $10; at just $0.99 it's truly a steal.. Simple but effective metroidvania game, short and sweet with an amazingly low price tag, there's a few puzzles with a neat storyline and gameplay that feels like a lot of care and attention has been applied. You get roughly 2 hours of play from this little gem and the difficulty level is moderate which makes it a pleasant experience. Money well spent! Version 020519 Patch Notes: - Instant death bug fixed (again). Patch Notes: Boss fight bugs fixed. Hazards not remainind disabled after manually restarting from the last checkpoint.. Achievements!: - Achievemets added- Minor bug fixes. Version 050918 Patch Notes: - Instant death bug fixed. Patch notes: Player sliding on a moving platform bug fixed. The Best Game Award: Alchemist's Castle got THE BEST GAME on The Big Indie Fest @ReVersed in Vienna!. Version 150718 Patch Notes: - Door visuals updated- Torch visuals updated- Option to turn off camera shake added- XBox button prompts not showing up is fixed- Added trail to the explosives- Alchemist going into "pacifist mode" bug is fixed- Menu background changed to video instead of animation (was not showing up correctly on some resolutions)- Basic movement tutorial improved- Added object pooling for better performance- Bypass of a puzzle with a double jump fixed. Version 050918 Patch Notes: - Instant death bug fixed. Achievements!: - Achievemets added- Minor bug fixes

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